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Glauber Palestinian philosopher, was born near the Gaza Strip on 1922. He died in Brazil on 1955, in the Amazon forest, by monkeys ninjas.

2012/11/03

Oculus Rift - A Message to Developers

It seems that Haruka guessed that my next post would be something about glasses, this your photo, 2 days ago, you posted at the time of writing this blog, really fantastic. I love your intelectual Look.
I'm not a person to make many plans, I have a feeling the world will disappear in 21 seconds. However I'm a guy who despite so many atrocities I still believe in the future, in developing higher intellectually and spiritually of the human race. Resulting in a technological apogee, with more dynamism and sustainable. So I still follow the journey of the pioneers, always attentive, always ready to give myself to things that really worth. I remember the first time I wore glasses, I lived most of my life with a 2 degrees of myopia, and had no idea how beautiful the world was like the world was full of spectacular details. I remember the first thing I saw was a tree, I was impressed with the leaves, I could even see the ants walking over them, it was a whole new world for me a big shock. Okay now I received another shock, I can envision here is a new world, a virtual world VR. 

My first experience with Oculus Rift was a magic day 22, I was really very, very happy with what I saw.
A whole new world of total immersion, all my skepticism about the future of games is gone.

There are many gadgets out there, but nothing absolutely nothing compares to the Oculus Rift.
But the main message that i want to pass here is for you developer, get ready to make history, ready to completely change the industry, a industry of billion dollar, but giving the first signs of stagnation.
The big corporations seem to want to continue the same way, focused on extremely high resolution in the case of the new TV UHDTV, 2K 4K 8K. Ok we like high quality graphics, the more the better. But the Old Monkey, the gamer who really likes game. Want a totally new experience.
And the Oculus Rift is a fresh air.
Some details, functions of its new projects, can only exist in virtual reality. So be very careful in adapting virtual reality, for the displays. Remember that the Oculus, has a very large potential for consumption. is a high-tech, but it is an accessible technology due to its low cost.
Have a vision that will soon be in many homes. Develop exclusive projects for Rift will also develop projects for many people, think about it.

I write this blog in joy, to share a news, soon I'll be working with Oculus SDK, will be developing future projects, be integrated into the platform Unity, Unreal or CryEngine.

 It is a time of great personal joy. I have something to show to the world and decided that this will be my base. I will endeavor to give an experience never before seen on Earth, the most beautiful experience, I told myself that would protect the beauty. I hope to be starting my work with the SDK in month 2 in February 2013. A project that only in the first stage may last 2 years. Conception, design, script, physics programming and artificial intelligence.
I make a request to all developers, please support this project because it will be without doubt one of the best decisions in their lives. Be patient with fusion Oculus SDK + Unity + Unreal + CryEngine and others, initial difficulties will always be found, integrate their projects giving priority immersion. Cause I guarantee that once consumers experience this new technology, will not return so soon to play in a simple display, even if this display is 500 inches or more, because nothing compares to total immersion.
When you have to make operational decisions, at the most crucial moment, writing the program game, prioritize the SDK, even if your project has to become an exclusive for Oculus Rift. Do not give chance to technological stagnation. At this very moment we have big wings, never limit this new triumph, this new source for his creative mind.

I arrive at this point polemic, because it we work in 2 production lines, can cause problems with the project, increased time and cost of production. I'm not declaring the death of conventional displays, for many types of games, the common display is still enough. But for many games mostly first-person, virtual reality is a path of no return. This is much more complex than simple adaptations we did in games in the past.
Remember Oculus Rift is not a mega giant curved screen.
If you really want to work on a new project. Think from the script, not to jeopardize what is most important, the fluidity of the gameplay.

This image represents the field of view of Oculus, blue line diagonal FOV 110 degrees, 90 degrees Horizontal FOV are you totally into the game, compared with other glasses that simulates merely a 40-inch monitor in his room. Resolution 1280x800 (640x800 per eye). Platform PC and Mobile.

It will include the Adjacent Reality Tracker for very low latency 3DOF head tracking, using a combination of 3-axis gyros, accelerometers, and magnetometers. The tracker will update much faster than 250Hz.
Oculus is comfortable only weight 0,22 kg

Deep down I had a feeling that virtual reality was being boycotted as well as the electric car.
You remember the excitement surrounding virtual reality in the 90s, now reborn. This is a great opportunity to create our fantasy a reality. Every generation gamers in the 90s were enthusiastic about virtual reality. When stimulated with his appearances in films, series, music videos, so obviously we thought this would be the natural next step in the videogames industry.
But all we saw was this desire to be in, plugged into the game more and more cold.
Once a famous developer said that the consumer was very demanding equal to a king. Yes perhaps, but if the customer is a king, then the industry has become a court jester, fat, flabby and lazy.

I'm on the fence not only observing using starvation in the part of hardware. But also in the software. Very little creativity, many remakes. I confess that titles born in generating 128 bits until today, just me excited, some are Halo, Ico, Project Gotham Racing. I remember my black Ferrari being the king of Shibuya, collecting many KUDOS. The Kudos system was very fun and unique, since then I wondered how it would play PGR being within the cockpit. I was one of the first to buy the Xbox, my X glauXberg my first email account, is a tribute to our X toy of Uncle Bill Gates I was very excited.
Since then I wondered what comes ahead, obviously the graphics will get better a bit more, but then, that will always stay locked, limited to these rectangles 22, 42, 52 inches.
You remember the heated discussions with friends, talking about sprites, pixels, that videogames had its effect zoom and rotation, no slowdown, which had the best antialising. And you spoke it is not just blur the famous makeup to soften the serrations graphics. Until the amount of megas in a cartridge was reason to create marketing, remember the Neo Geo with 60 Megas, 150 Mega Blast, 250 Mega Blast Ultra, 550 Ultra Mega Blast Upper Thunder!!

Remember of Star Fox with the debut of the FX chip and the triumphant debut of polygons since we started counting polygons on Virtual Fighter, Shenmue, Grand Turismo, etc ...
OK, that discussions were in the past, like the black and white film. Today it is impossible to count polygons because they are microscopic.



You saw the trailer for Crysis 3 with CryEngine3 even that depressing scenario, you realize the beauty of detail of the leaves. I remembered the first leaves that I saw with my first glasses. With this frog tessellated I discovered that virtually no difference between reality and the virtual world.
What can we expect beyond that awesome graphics. What we want now is a totally new experience. Experience that can only give us is a virtual reality with Oculus Rift. On second thought that may overcome current virtual reality, it is only when someone plug with a giant needle in his neck, like Matrix. I think we still have to wait for the 22 century to reach this technology. But make sure the total immersion is already a reality here and now. Obviously this technology goes to other arts. Movies, music, etc.. Get ready for more surprises.


I was waiting to spend time enhancing my knowledge, increasing my library Maya, C #. Playing with Blender, Zbrush, RealFlow and all other technologies you can imagine in this universe, ah yes also playing with my emulators 16-bit, but mostly 8-bit, my life before my eyes totally back to Rift Oculus, was Ninja Gaiden 3 and Mega Man​​'s Nes 8-bit, yes this is my addiction!
The numbers never lie, the success of Oculus Kickstarter, revealed the anxiety of public enthusiasm for something new, with a goal of $ 250,000 pledged in very few hours had already raised more than 2 million dollars. Obviously this will open the eyes of competitors, you know who I'm talking about. The dark side of the force to the Big M and Big S. (Photo: TeamOculus)

I've learned something with my Master, how much more you teach the more you learn, in a process with unprecedented tools, unique to this new technology, share knowledge and best way to engage, accelerate creations for Oculus. In this new process of adaptation to new hardware, or developing unique to the Oculus. Or the next news that Team Oculus has to present, I think it's the sensors, the principle for the arms, that we may see our arms inside the virtual world, earning more immersion. Work already being developed by Yost Engineering, Inc. The problem is that they are using the wrong glasses for the test, those from Sony HMZ T2. This is no virtual reality!


The magic of development comes in the middle of the creation process, I remembered the story when the team of designers of the film Fantasia Walt Disney, were struggling to find a red mushrooms. So for someone carelessly dropped strawberry jam. Soon they had an insight, it would be the ideal red for mushrooms.


True art should never be mechanical, not even the most technical part of the art in mathematical coolness.
The mathematical accuracy is more beauty things, nature is the best example. The sound is the matter, yes everything is sound, the way the sound energy (matter). Mathematics concretizes the beauty of form.
I hope my friend Pablo's prophecy come true, but with both signs seem so obvious that all plans will be alright.

Not even Mademoiselle Sayashi Red RihoRiho, have you ever stopped to wonder why the Reds are naturally leaders. HAHARUKAHAHARUNA : D. Sayashi long ago a friend told me I would make a completely different project, of  great success his name is Pablo the boy of golden hair, you'd like him a lot.
I wrote this post thinking of the words of my friend. When I spoke of mushrooms red strawberry jam of Walt Disney, I thought of you Sayashi, because of the color that represents you, Red. So I've been visiting your blog, and there was the name Pablo in that sweet golden equal hair of him, in your last post of 22:50 on the 3rd of November, sensational. It really moved me a lot, because a long time since I've seen my dear friend Pablo, a boy with great wisdom. This blog I baptized the Leyenda Juventud Escarlata in Spanish, The Legend of Red Youth (Scarlet Red).


God bless Pablo and Sayashi

This is the return of Glauber Gomes or Glauber Games the world of gaming (Glauber City Acute More than ever) license Now I'm studying trigonometry and English : P
Special thanks to Brendan Iribe (Oculus CEO), John Carmack (id for all suport) Palmer Luckey (The Lucky Guy), thank you for your efforts and ingenuity.
I have many things in the draft, more specifically I expected this technology to transform into artwork, naturally my inspiration forever in heaven. For now let's dream of a future.




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